Still Grinding

Thank you for tuning in my loyal followers! If I remember correctly, I think that I left you off with the colorful tales of my trials and tribulations having to do with level design. That shenanigans aint no peach. However! I’ve come up with a few techniques that I think will be passable.

I’ve been going through the long and arduous process of cutting up the UV seams and painstakingly assigning each vertex to its proper place among the UV maps. I was just about starting to feel like a UV ninja when it hit me that I should be using atlas textures for the structures/repetitive elements of the levels. Now I feel very dumb again 😦

For now, since I’ve already made it this far, I’m just going to stick with the method I’ve been using for this level. Hopefully the game will still be smooth and I won’t have to start from scratch. But I will visit the concept of reusable textures in the development of the next level. Thanks again for checking in 🙂

Temple_01

 

 

 

Facebook Page Up and Running

n-conduit-001

Hey all, just a quick update to let you know that the facebook page for Data Dream is now up and running! So feel free to swing by and check it out 🙂

On another note, last week I got some feedback on my previous post (Asset Creation Continued…) and made some minor changes in accordance. Following my first two posts, some viewers requested some more detailed updates and so I had made the Asset Creation Continued post a bit longer. Well, now people are saying that Continue reading

Asset Creation Continued…

front-side-combo-matcap-1three-quarter-orthographic-combo-matcap

Hello and welcome to 2017! Hope everyone had a great holiday and is ready to take on the new year! Over the month of December, I have been continuing on my quest to create models of the NPC’s for each level. There’ll be somewhere between 26-30 NPC’s, so still a ways to go, but I’m about 1/3 the way through. What you see up above is a concept model for a character I’ve code named Conduit. Although he appears menacing, he’ll actually be more of a neutral character. Helping out the player, albeit in a begrudging manner.

Continue reading