Model Texture Model Texture

Well folks, I’m happy to report that I’m just about finished with modeling and texturing the level that I’ve been working on. It’s one of the larger levels so I feel like it’s a pretty good milestone to reach. I certainly learned a lot while slapping these models together and had a couple epiphanies where I realized that I’m an idiot and could be doing certain things in a much more efficient way. Things like texture atlases… Oh well.

Anyway, the plan from here is to make up one more level, fill it out with NPC’s and create a playable demo. If that’s something you’re interested in trying, let me know! Otherwise, thanks for checking in, see you next time!

 

Still Grinding

Thank you for tuning in my loyal followers! If I remember correctly, I think that I left you off with the colorful tales of my trials and tribulations having to do with level design. That shenanigans aint no peach. However! I’ve come up with a few techniques that I think will be passable.

I’ve been going through the long and arduous process of cutting up the UV seams and painstakingly assigning each vertex to its proper place among the UV maps. I was just about starting to feel like a UV ninja when it hit me that I should be using atlas textures for the structures/repetitive elements of the levels. Now I feel very dumb again 😦

For now, since I’ve already made it this far, I’m just going to stick with the method I’ve been using for this level. Hopefully the game will still be smooth and I won’t have to start from scratch. But I will visit the concept of reusable textures in the development of the next level. Thanks again for checking in 🙂

Temple_01