I’m happy to report that both versions of the third level are nearly complete. As a matter of fact, they are complete, but I might like to add some polish later 😉 Anywho, this week I decided to spruce up the loading scene a bit. Up till now, it’s just been a blank screen with the word ‘Loading’ on it. Very exciting, I know, but I figured I could do better.
After getting caught up on the new particle system features that were applied in Unity 5.5, I experimented for a bit and came up with what you see above… I’m pretty happy with it. Unfortunately it doesn’t fit with the story line for every occasion that the game passes through a loading point, but I don’t think it should be too hard to resolve that issue.
Since creating the new loading scene only took me a day, I’ve been using the rest of the week to start whipping up a new level. I wanted this level to be more ‘organic’ feeling than the level that you’ve been seeing. In other words, I’m aiming to incorporate some softer features so I’ve been experimenting with some new techniques in Blender. Essentially, the method I’ve come up with is to sculpt a level, duplicate the sculpt, and decimate the duplicate for a low poly version. This technique seems to be working pretty well so far and is great for prototyping. I have a feeling though that texturing is going to be quite the challenge.
I tell you, it’s really an emotional roller coaster coming up with all these assets. Trying to make them fun and interesting. Sometimes I envy folks who know exactly what it is that the day’s work holds for them. They know what they have to do and how to do it. A lot of times, I’ll have an idea but have never made something like it before so I have to learn or figure out how to accomplish the desired results. It can be a fun and rewarding experience, but can also be exhausting. Anyway, hope everyone’s week has been good. See you next time 🙂