I Came, I Saw, I Went

Hello loyal followers!

Well it’s been a busy week. Unity came out with version 5.6 which, among other things, offers a whole new and improved system for playing videos/cutscenes. Naturally, I had to upgrade…

In previous versions of Unity, to play videos, the engine made use of what are called movie textures. They worked well in a pinch, but overall, weren’t that great as they couldn’t achieve a high frame rate with decent quality. After upgrading to 5.6, I rewrote some scripts for my cutscene template and the playback quality is vastly superior. Unfortunately though, the new version did a number on half my levels as they’ve now rebuilt the lighting system… Such is life. So, I spent most of the week going around, fixing things here and there and doing a bit of housekeeping along the way.

I still don’t have the lighting down 100%, but decided to take a brake from wrapping my head around that stuff to get a little more 3D modeling done. I’m happy to report that the environment of the level I’m currently working on is nearly finished. Here’s a snapshot of yesterday’s work:

Ethernet Port.png

On another note, I decided to head down to the Sac Indie Arcade today and see what some of my local competitors are up to. There was a wide array of very impressive games and the place was fairly packed. I got a chance to speak with many talented developers and talk with them about their trials and tribulations. I couldn’t help but feel a sense of camaraderie as I listened to the stories of their struggles that were in often cases very similar to my own.

It’s a tough decision, but I think the game I liked most today was Black Future ’88. It’s an action packed 2D Shooter with great artwork, engaging gameplay, and a bad ass soundtrack. The developer, Don Bellenger, was telling me that there’s still a ways to go, but so far I think it looks pretty awesome. Twitter link for Black Future ’88.

Anyway, that’s all for now, thanks for checking in!

 

 

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