The Struggle Continues…

Hey all. Nearing completion of the first three levels. Thinking about making a demo. Only problem is, is that there’s supposed to be cut scenes. And since everything I’m doing already takes up the majority of my intellectual capacity, I was thinking about saving cut scenes till the end. Hard to say or know what to do right now. What say you?SBC 1

Siiiiimmmmbaaa!!!

What’s up party people? Just got back from a homely visit to the fam and friends and boy was it nice to not think about anything for a couple days. It was a good trip and my batteries are recharged!

At the moment, I’m spending most of my time on level development but have taken a few breaks here and there to work on other things like SFX and tweaking some scripts. All in all, things are coming along. I’m hoping to make a demo of the first 3 levels for people to try out. If you’re interested, say so! Otherwise I might just continue pushing on. Anywho, thanks for checking in! Here, have a screen shot:

L1 S1

Still here…

Hey all,

Just checking in to let you know that development is still underway. Right now I’m just getting some level design done and working on some of the mechanics for the first stage. So not much pretty stuff to show but it’s looking promising. Definitely a little rusty after the break but I’m getting back into it. Anyway… see you next time.

Took a little break…

Hey guys, I know it’s been a while, but I took a little break to work on a small side project that I’ve been thinking about for a while now. I occasionally play Magic: The Gathering but almost always forget to bring a life counter (20 sided die). I always have my phone though so I figured I’d just make an app for it. Last time I played, I brought a rough version of the app in and got some interest from other players. So I decided to polish it up a bit and put it up on the Google Play Store. It’s free to play and any feedback would be great. Here’s the store page and a screenshot:

Screenshot_2017-05-11-10-10-48

It was a fun exercise but now I’m ready to get back to work on Data Dream!

Model Texture Model Texture

Well folks, I’m happy to report that I’m just about finished with modeling and texturing the level that I’ve been working on. It’s one of the larger levels so I feel like it’s a pretty good milestone to reach. I certainly learned a lot while slapping these models together and had a couple epiphanies where I realized that I’m an idiot and could be doing certain things in a much more efficient way. Things like texture atlases… Oh well.

Anyway, the plan from here is to make up one more level, fill it out with NPC’s and create a playable demo. If that’s something you’re interested in trying, let me know! Otherwise, thanks for checking in, see you next time!